Commit graph

1918 commits

Author SHA1 Message Date
Clownacy
5ec9fea302 The build folder is now automatically generated
This way, we don't need to tell everyone who uses the enhanced branch
that they need to copy res/data_en. It also gives the CMake project a
way to bundle everything into a neat little folder.
2019-04-14 03:36:57 +01:00
Clownacy
49014530e7 Clarify a bug 2019-04-10 11:55:23 +01:00
Clownacy
b92f1cbb1c Fix incorrectly-decompiled value in TextScr.cpp 2019-04-10 11:16:17 +01:00
Clownacy
5c68009e7a Made English MapName.cpp stuff match the Japanese version 2019-04-10 02:12:34 +01:00
Clownacy
7b2fae78ac Fix a strange GCC build error in MapName.cpp 2019-04-09 22:28:52 +01:00
Clownacy
9e7c36c1a6 Fixed a BOOL being set to 0 instead of FALSE 2019-04-09 12:46:28 +01:00
Clownacy
cfcee6d4c3 Made Triangle.cpp ASM-accurate 2019-04-08 16:57:20 +01:00
Clownacy
f8f46fc1e4 Made Star.cpp ASM-accurate 2019-04-08 16:50:28 +01:00
Clownacy
8a569b127f Made MapName.cpp ASM-accurate 2019-04-08 16:34:18 +01:00
Clownacy
f3a2c96ce6 Made PixTone.cpp ASM-accurate
I DID IT, SQUIDWARD

But really, that was annoying to figure out. Even though I already know
the way the stack frame is sorted has something to do with alphabetical
order, it's still affected by the order of declaration too.
2019-04-08 15:54:56 +01:00
Clownacy
ddaf7fc8bb Made Flags.cpp actually ASM-accurate 2019-04-08 14:43:04 +01:00
Clownacy
5ed2dac197 Made BossX.cpp ASM-accurate 2019-04-08 13:49:45 +01:00
Clownacy
de4c16b449 Made BossTwinD.cpp ASM-accurate 2019-04-08 12:38:47 +01:00
Clownacy
64dbeaa3c2 Made BossPress.cpp ASM-accurate 2019-04-08 12:16:44 +01:00
Clownacy
9e22db16fd Made BossOhm.cpp ASM-accurate
There were a few decompilation mistakes in here
2019-04-08 11:50:41 +01:00
Clownacy
3a856e4d9d Made BossLife.cpp ASM-accurate 2019-04-06 13:43:35 +01:00
Clownacy
a38ee793a2 Made BossIronH.cpp ASM-accurate 2019-04-06 13:30:02 +01:00
Clownacy
302c923d5b Made BossFrog.cpp ASM-accurate 2019-04-06 13:22:20 +01:00
Clownacy
98bab5ca80 Made BossBallos.cpp ASM-accurate
Turns out I made a mistake while decompiling this, and got a check
backwards.
2019-04-06 12:44:58 +01:00
Clownacy
aa9b66eb36 Made BossAlmo2.cpp ASM-accurate 2019-04-05 22:14:16 +01:00
Clownacy
533f641c91 Made BossAlmo1.cpp ASM-accurate 2019-04-05 21:41:44 +01:00
Clownacy
923cd5a6e3 Added some Raspberry Pi hacks
Also added a debug print that tells you what backend SDL2 is using
2019-03-18 20:54:03 +00:00
Clownacy
c4d514f789 Made ValueView.cpp ASM-accurate 2019-03-17 14:11:16 +00:00
Clownacy
c45326295a Minor Font.cpp cleanup 2019-03-11 22:19:12 +00:00
Clownacy
e864f7e142 Removed the alpha channel from the surfaces
It's not needed here, where we use a colour-key instead. The enhanced
branch will need it though.
2019-03-11 14:38:11 +00:00
Clownacy
c9b681299c Shut up some MSVC2003 warnings 2019-03-11 03:40:51 +00:00
Clownacy
6744235892 Added our own Shift-JIS to Unicode converter
This removes the dependency on iconv, meaning MSVC2003 should be able to
compile the Japanese build now.
2019-03-11 03:06:41 +00:00
Clownacy
5389fcf509 Minor accuracy improvement
Organya.cpp is hard as hell to make more accurate right now
2019-03-07 19:57:06 +00:00
Clownacy
ed74a46966 Merge branch 'master' of https://github.com/Clownacy/Cave-Story-Engine-2 2019-03-07 19:00:27 +00:00
Clownacy
07935c2e20 Added fix for the camera during the credits
Fixes the flying-Balrog scene (and also the Flying Dragon one?)
2019-03-07 18:59:23 +00:00
Clownacy
2165a4ebb1 Re-added widescreen/tallscreen-safe camera stuff 2019-03-07 18:33:55 +00:00
Clownacy
b57bb0fdbc Made Frame.cpp ASM-accurate
I'll re-add widescreen support next
2019-03-07 18:10:23 +00:00
Clownacy
ccc0c63ebe Fixed minimap
Oops
2019-03-07 14:37:24 +00:00
Clownacy
7eae431e3a Added missing newlines to printfs 2019-03-07 00:19:33 +00:00
Clownacy
168f69adf2 Shut up some -pedantic warnings 2019-03-07 00:18:48 +00:00
Clownacy
2266a5ee6d Font code cleanup 2019-03-07 00:18:24 +00:00
Clownacy
111313ec77 Fixed the Core's water not displaying properly
Also made PutFront ASM-accurate (with the exception of the black bars
stuff)
2019-03-04 00:34:02 +00:00
Clownacy
53b39cfa72 Note some bad code 2019-02-27 21:56:16 +00:00
Clownacy
d019b85616 Made MiniMap.cpp supposedly ASM-accurate
Goes toward #74
A few core functions like Flip_SystemTask and GetTrg have a different
number of parameters to the original version of the game, so they cause
the ASM to generate differently.
2019-02-26 00:41:13 +00:00
Clownacy
2d23396d0d Made Fade.cpp actually ASM-accurate 2019-02-25 23:28:27 +00:00
Clownacy
e1484dbcd3 Made NpcAct340 ASM-accurate
YAAAAAAAAAAAAAY
2019-02-25 19:44:36 +00:00
Clownacy
b7a8698bb8 Made NpcAct320.cpp ASM-accurate 2019-02-25 17:32:53 +00:00
Clownacy
2d0607df32 Made NpcAct300.cpp ASM-accurate 2019-02-25 17:02:21 +00:00
Clownacy
d921729820 Made NpcAct280 ASM-accurate 2019-02-25 16:27:15 +00:00
Clownacy
30ebdf3102 Made NpcAct260.cpp ASM-accurate 2019-02-25 14:23:58 +00:00
Clownacy
4a955e02bf Made NpcAct240.cpp ASM-accurate 2019-02-25 12:27:48 +00:00
Clownacy
5290ce3bd5 Made NpcAct220.cpp ASM-accurate 2019-02-25 11:41:52 +00:00
Clownacy
6f8197d9ac Made NpcAct200.cpp ASM-accurate 2019-02-25 11:11:59 +00:00
Clownacy
65be197fdf Made NpcAct180.cpp 2019-02-25 10:12:56 +00:00
Clownacy
fc1b522a08 Made NpcAct160.cpp ASM-accurate 2019-02-25 03:04:19 +00:00