Clownacy
e2b5809990
Remove another explicit array size
2020-09-04 01:19:42 +01:00
Clownacy
7b1661dcf9
Merge branch 'accurate' into portable
2020-09-04 01:00:17 +01:00
Clownacy
5579c57738
Remove some explicit array sizes
...
These are just annoying, and chances are the source code never did
this.
I might just remove *all* of these at some point.
2020-09-04 00:54:23 +01:00
Clownacy
4caa023347
Merge branch 'accurate' into portable
2020-09-04 00:49:45 +01:00
Clownacy
c81829e99a
Remove a trailing comma
...
IIRC C89 doesn't allow them in enums. So who knows where else they're
not allowed?
2020-09-04 00:23:07 +01:00
Clownacy
9bba04b395
Rename some background enums
2020-09-04 00:19:49 +01:00
Clownacy
d16aa4cc70
Apply background constants to stage table
2020-09-04 00:09:38 +01:00
Clownacy
fe7765c914
Change some awkward wording
2020-09-03 23:57:07 +01:00
Clownacy
d5cf991733
Make the stage table neater
2020-09-03 23:56:44 +01:00
Clownacy
ad27a40ba3
Tiny cleanup
2020-09-03 22:17:06 +01:00
Clownacy
d250d0de7d
Overhaul bin2h
...
Now it just outputs big lists of numbers, instead of a proper array.
This allows Resource.cpp to control the name of these arrays, while
also making the resource system in general more transparent.
2020-09-03 22:14:13 +01:00
Clownacy
71199c7693
Merge branch 'accurate' into portable
2020-09-03 21:58:40 +01:00
Clownacy
dce5e215c8
Explain the gamepad button limit
2020-09-03 21:54:10 +01:00
Clownacy
9c63e5994b
Document SelStage.cpp a little
2020-09-03 21:52:05 +01:00
Clownacy
aa396092b5
Translate error messages with FIX_BUGS
2020-09-03 21:39:36 +01:00
Clownacy
7cff891452
Remove that FRAMERATE thing
2020-09-03 21:31:49 +01:00
Clownacy
b1090cd8f9
Correct some mistakes that this branch has
2020-09-03 21:29:48 +01:00
Clownacy
a05b802904
Merge branch 'accurate' into portable
2020-09-03 21:11:16 +01:00
Clownacy
0c367cecf7
Add FIX_MAJOR_BUGS option
...
This one specifically fixes bugs that either invoke undefined
behaviour or cause memory leaks. Essentially, they affect stability.
Bugs that just affect gameplay will remain covered by FIX_BUGS.
2020-09-03 21:05:14 +01:00
Clownacy
e43160825e
Add bugfix for the broken Waterway TSC script
2020-09-03 20:35:51 +01:00
Clownacy
987b81c946
Fix other audio backends
2020-09-03 19:59:37 +01:00
Clownacy
7abab0039b
Pre-convert the Organya callback timer
...
Oh no, I used the naughty 'm' word :(
2020-09-03 19:19:55 +01:00
Clownacy
be6f46fabd
Refactor audio software mixer
...
Now the various backends have far less duplicate code, and are part
of a separate backend system specifically for the software mixer.
Now, any modifications to the MixSoundsAndUpdateOrganya function
will apply to all backends, instead of needing to manually be applied
to each one.
2020-09-03 19:19:50 +01:00
Clownacy
ab09dc67eb
Emulate the Organya thread pauses
...
Now there's a 100ms pause between songs.
Currently only the miniaudio backend supports this.
2020-09-03 18:14:52 +01:00
Clownacy
fbcb2f5f56
Optimise the linear-interpolator a little
...
Doesn't have to do two sets of shifts
2020-09-03 16:01:46 +01:00
Clownacy
b68eb076ca
Rename a variable
2020-09-03 15:00:07 +01:00
Clownacy
47543eb382
Another Lanczos optimisation
2020-09-03 14:38:56 +01:00
Clownacy
67ee8b9829
Optimise the Lanczos resampler some more
2020-09-03 14:28:04 +01:00
Clownacy
9f002b6180
Convert Lanczos resampler from double to float
...
Forgot that C++98 has a float version of `sin`.
2020-09-01 19:57:08 +01:00
Clownacy
9a79041c6c
Optimise the Lanczos resampler a little
...
Apprently floating-point divisions are slower than multiplications
2020-08-31 17:28:35 +01:00
Clownacy
48386d443b
Add optional Lanczos filter to the audio mixer
...
Should be higher-quality than the linear-interpolator, but also much
slower, so it's disabled by default.
2020-08-31 16:07:25 +01:00
Clownacy
39067057c1
Fix some code formatting
2020-08-29 18:10:59 +01:00
Clownacy
71970c1f74
Merge branch 'accurate' into portable
2020-08-29 17:11:28 +01:00
Clownacy
845ee1b96f
Don't store subsample offset as long
...
Only a short is needed.
2020-08-25 02:44:54 +01:00
Clownacy
c8e1e7aa0a
Another authentic struct name
2020-08-11 00:24:10 +01:00
Clownacy
e41d4472ec
Another authentic struct name
2020-08-11 00:24:10 +01:00
Clownacy
a2ecd75271
Restore an original struct name
...
This was buried in the Linux port
2020-08-11 00:24:04 +01:00
Clownacy
d12ee0813f
Remove some trailing commas
2020-08-05 22:09:05 +01:00
Clownacy
90d57b7d1b
More direction macros
2020-08-05 22:06:53 +01:00
Clownacy
4c758bb926
Apply more direction macros
2020-08-05 22:03:51 +01:00
Clownacy
a305151302
Apply some direction macros
2020-08-05 21:47:50 +01:00
Clownacy
a3692d1c40
Add Caret enums
2020-08-05 21:45:59 +01:00
Clownacy
d41b3993f5
Document caret stuff some more
2020-08-05 20:55:50 +01:00
Clownacy
8adf593403
Caret documentation/cleanup
2020-08-05 19:51:06 +01:00
Clownacy
02295489d2
More background documentation
2020-08-05 19:42:18 +01:00
Clownacy
a18be9c450
Document background stuff a little more
2020-08-05 19:30:13 +01:00
Clownacy
b016b22a1e
Do some NPC documentation
2020-08-05 16:56:26 +01:00
Clownacy
98c2a8880e
Convert NPC 0's rects to decimal
2020-08-05 16:56:26 +01:00
Clownacy
6a1d49d6b1
Fix sound enum typo
2020-08-05 16:56:25 +01:00
Clownacy
ea9952c2d0
Clean-up PixTone code a little
...
This is still ASM-accurate
2020-08-05 16:56:25 +01:00