Clownacy
7d222231ae
Added some missing headers
2019-04-26 01:41:36 +01:00
Clownacy
0c018a9fd6
Deobfuscated null characters
2019-04-25 16:26:37 +01:00
Clownacy
5f0754b23c
Correct NPC069's name
2019-04-23 18:59:03 +01:00
Clownacy
b38aeaf064
Made TextScriptProc return 0 if it encounters an unknown command
...
This is what the original game does
2019-04-23 18:19:41 +01:00
Clownacy
468aa2efc1
Added error message boxes to the TSC parser
2019-04-23 09:50:15 +01:00
Clownacy
79bf011e3b
Made GenericLoad.cpp ASM-accurate
2019-04-22 20:12:43 +01:00
Clownacy
ac904aa4ae
Fixed uninitialised pointer
2019-04-22 00:40:03 +01:00
Clownacy
cc4eb82162
Added caching to the font system
...
I never liked how much of a bottleneck the font renderer was. Maybe now
the credits won't stutter like mad on the Raspberry Pi.
2019-04-21 23:54:05 +01:00
Clownacy
f25df2ce07
Remove SDL2 dependency from Font.cpp
2019-04-21 21:28:18 +01:00
Clownacy
295673b813
Sound cleanup and optimisation
...
PlaySoundObject is also more like it was in the original source code
2019-04-19 01:24:08 +01:00
Clownacy
d38c96622c
Remove Raspberry Pi hack that forces SDL2 to use OpenGLES2
...
This was only for Void and Arch ARM, but I think I'm just setting them up
wrong. Raspbian doesn't need this hack to reach 60FPS.
2019-04-18 19:58:40 +01:00
Clownacy
5ec9fea302
The build folder is now automatically generated
...
This way, we don't need to tell everyone who uses the enhanced branch
that they need to copy res/data_en. It also gives the CMake project a
way to bundle everything into a neat little folder.
2019-04-14 03:36:57 +01:00
Clownacy
49014530e7
Clarify a bug
2019-04-10 11:55:23 +01:00
Clownacy
b92f1cbb1c
Fix incorrectly-decompiled value in TextScr.cpp
2019-04-10 11:16:17 +01:00
Clownacy
5c68009e7a
Made English MapName.cpp stuff match the Japanese version
2019-04-10 02:12:34 +01:00
Clownacy
7b2fae78ac
Fix a strange GCC build error in MapName.cpp
2019-04-09 22:28:52 +01:00
Clownacy
9e7c36c1a6
Fixed a BOOL being set to 0 instead of FALSE
2019-04-09 12:46:28 +01:00
Clownacy
cfcee6d4c3
Made Triangle.cpp ASM-accurate
2019-04-08 16:57:20 +01:00
Clownacy
f8f46fc1e4
Made Star.cpp ASM-accurate
2019-04-08 16:50:28 +01:00
Clownacy
8a569b127f
Made MapName.cpp ASM-accurate
2019-04-08 16:34:18 +01:00
Clownacy
f3a2c96ce6
Made PixTone.cpp ASM-accurate
...
I DID IT, SQUIDWARD
But really, that was annoying to figure out. Even though I already know
the way the stack frame is sorted has something to do with alphabetical
order, it's still affected by the order of declaration too.
2019-04-08 15:54:56 +01:00
Clownacy
ddaf7fc8bb
Made Flags.cpp actually ASM-accurate
2019-04-08 14:43:04 +01:00
Clownacy
5ed2dac197
Made BossX.cpp ASM-accurate
2019-04-08 13:49:45 +01:00
Clownacy
de4c16b449
Made BossTwinD.cpp ASM-accurate
2019-04-08 12:38:47 +01:00
Clownacy
64dbeaa3c2
Made BossPress.cpp ASM-accurate
2019-04-08 12:16:44 +01:00
Clownacy
9e22db16fd
Made BossOhm.cpp ASM-accurate
...
There were a few decompilation mistakes in here
2019-04-08 11:50:41 +01:00
Clownacy
3a856e4d9d
Made BossLife.cpp ASM-accurate
2019-04-06 13:43:35 +01:00
Clownacy
a38ee793a2
Made BossIronH.cpp ASM-accurate
2019-04-06 13:30:02 +01:00
Clownacy
302c923d5b
Made BossFrog.cpp ASM-accurate
2019-04-06 13:22:20 +01:00
Clownacy
98bab5ca80
Made BossBallos.cpp ASM-accurate
...
Turns out I made a mistake while decompiling this, and got a check
backwards.
2019-04-06 12:44:58 +01:00
Clownacy
aa9b66eb36
Made BossAlmo2.cpp ASM-accurate
2019-04-05 22:14:16 +01:00
Clownacy
533f641c91
Made BossAlmo1.cpp ASM-accurate
2019-04-05 21:41:44 +01:00
Clownacy
923cd5a6e3
Added some Raspberry Pi hacks
...
Also added a debug print that tells you what backend SDL2 is using
2019-03-18 20:54:03 +00:00
Clownacy
c4d514f789
Made ValueView.cpp ASM-accurate
2019-03-17 14:11:16 +00:00
Clownacy
c45326295a
Minor Font.cpp cleanup
2019-03-11 22:19:12 +00:00
Clownacy
e864f7e142
Removed the alpha channel from the surfaces
...
It's not needed here, where we use a colour-key instead. The enhanced
branch will need it though.
2019-03-11 14:38:11 +00:00
Clownacy
c9b681299c
Shut up some MSVC2003 warnings
2019-03-11 03:40:51 +00:00
Clownacy
6744235892
Added our own Shift-JIS to Unicode converter
...
This removes the dependency on iconv, meaning MSVC2003 should be able to
compile the Japanese build now.
2019-03-11 03:06:41 +00:00
Clownacy
5389fcf509
Minor accuracy improvement
...
Organya.cpp is hard as hell to make more accurate right now
2019-03-07 19:57:06 +00:00
Clownacy
ed74a46966
Merge branch 'master' of https://github.com/Clownacy/Cave-Story-Engine-2
2019-03-07 19:00:27 +00:00
Clownacy
07935c2e20
Added fix for the camera during the credits
...
Fixes the flying-Balrog scene (and also the Flying Dragon one?)
2019-03-07 18:59:23 +00:00
Clownacy
2165a4ebb1
Re-added widescreen/tallscreen-safe camera stuff
2019-03-07 18:33:55 +00:00
Clownacy
b57bb0fdbc
Made Frame.cpp ASM-accurate
...
I'll re-add widescreen support next
2019-03-07 18:10:23 +00:00
Clownacy
ccc0c63ebe
Fixed minimap
...
Oops
2019-03-07 14:37:24 +00:00
Clownacy
7eae431e3a
Added missing newlines to printfs
2019-03-07 00:19:33 +00:00
Clownacy
168f69adf2
Shut up some -pedantic warnings
2019-03-07 00:18:48 +00:00
Clownacy
2266a5ee6d
Font code cleanup
2019-03-07 00:18:24 +00:00
Clownacy
111313ec77
Fixed the Core's water not displaying properly
...
Also made PutFront ASM-accurate (with the exception of the black bars
stuff)
2019-03-04 00:34:02 +00:00
Clownacy
53b39cfa72
Note some bad code
2019-02-27 21:56:16 +00:00
Clownacy
d019b85616
Made MiniMap.cpp supposedly ASM-accurate
...
Goes toward #74
A few core functions like Flip_SystemTask and GetTrg have a different
number of parameters to the original version of the game, so they cause
the ASM to generate differently.
2019-02-26 00:41:13 +00:00