Clownacy
29f7c19a02
Fixed Null backend
2020-05-06 23:15:02 +01:00
Clownacy
5596c33b38
Fix stuff
...
Looks like the Null backend's been broken for a while though
2020-05-06 23:10:40 +01:00
Clownacy
e93ee47728
More backend rearranging
...
The Window stuff isn't meant for the user, so hide it a bit more
2020-05-06 23:02:08 +01:00
Clownacy
dacd34072a
Fix everything after the last commit
2020-05-06 22:52:11 +01:00
Clownacy
616b9cda9e
Rearrange shader files
...
The old way just kind of mashed two approaches together.
2020-05-06 22:40:10 +01:00
Clownacy
53e4742e38
Update miniaudio to v0.10.5
2020-05-06 22:24:59 +01:00
Clownacy
4403d10c14
Merge branch 'accurate' into portable
2020-05-04 18:24:23 +01:00
Clownacy
70a3badc0d
Cleanup
2020-05-04 18:21:44 +01:00
Clownacy
2f682a102f
Merge branch 'accurate' into portable
2020-05-04 18:17:39 +01:00
Clownacy
4000615b45
This is also likely more accurate to the source
2020-05-03 22:13:28 +01:00
Clownacy
124aebaaa2
This is likely more accurate to the original code
2020-05-03 22:07:18 +01:00
Clownacy
e1af3336aa
Fix compilation
2020-05-03 22:05:39 +01:00
Clownacy
496a50c272
More static function stuff
...
This time I'm using the Linux debug data
2020-05-03 21:52:37 +01:00
Clownacy
95b29bb516
Mark some functions as static
...
Mac debug data confirms these
2020-05-03 21:52:36 +01:00
Clownacy
486cf37161
Mark a char as signed
...
Might revert, not sure. I'm just doing this for consistency with
other bits of code.
2020-05-03 21:52:29 +01:00
Clownacy
03250d62a0
Make variables more accurate
...
This commit changes which variables are static: the Mac (and
presumably the Linux) debug data tells you what variables are static,
by prefixing their names with double_underscores.
The variable names themselves also hint at this: global variables are
prefixed with 'g', and use upper-camelcase, while static variables
use whatever_you_call_this.
2020-05-03 20:28:56 +01:00
Clownacy
b7418432df
Merge branch 'portable' of https://github.com/Clownacy/Cave-Story-Engine-2 into portable
2020-05-03 01:17:06 +01:00
Clownacy
340a552003
Merge pull request #118 from GabrielRavier/portableAddSDL2VersionCheck
...
CMakeLists: Add minimum version for SDL2
2020-05-03 01:12:40 +01:00
Clownacy
4895880682
WiiU: Use different folder depending on language
2020-05-02 23:54:38 +01:00
Gabriel Ravier
277a0b8e73
CMakeLists: Add minimum version for SDL2
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-05-01 00:19:12 +02:00
Clownacy
bdbebf9a35
Merge branch 'portable' of https://github.com/Clownacy/Cave-Story-Engine-2 into portable
2020-04-29 16:13:08 +01:00
Clownacy
88602ccaf6
Do not create glyph textures with no height/width
...
This should fix the issue with cute_spritebatch.h, described in #116 .
2020-04-29 13:09:51 +01:00
Clownacy
d0ec163e0a
Merge branch 'accurate' into portable
2020-04-27 18:42:11 +01:00
Clownacy
99ed3ead55
Merge pull request #115 from GabrielRavier/portableAddCMake3_10Support
...
Add support for CMake 3.8 in portable
2020-04-27 18:41:34 +01:00
Clownacy
3dd904adf6
Merge pull request #114 from GabrielRavier/accurateAddCMake3_10Support
...
Accurate: Change minimum CMake version from 3.12 to 3.5.1
2020-04-27 18:41:13 +01:00
Clownacy
16f29f6fb7
Merge branch 'accurate' into portable
2020-04-26 00:56:40 +01:00
Clownacy
1e63788c61
Use safe printf functions for Wii U code
2020-04-26 00:55:33 +01:00
Clownacy
aa18cccef5
Ditch the Nintendo-style controls
...
After asking around, people really seem to prefer Xbox-style
controllers. Admittedly, when I was playtesting with Nintendo
controls, I wound up using my fingers to press A/B because of how
awkward it was.
2020-04-26 00:50:43 +01:00
Clownacy
43c0b670ab
Figured out the mystery values in RestoreSurfaces
...
They're ASCII characters.
2020-04-26 00:07:45 +01:00
Clownacy
e4e8453ba6
Make some logic more like vanilla
2020-04-25 17:58:19 +01:00
Clownacy
c5691d7570
Fix Wii U port when TV is set to 1080p
...
WUT's bugged. See here:
https://github.com/devkitPro/wut/issues/119
It apparently got this bug from the Decaf emulator. Maybe I should
tell those guys too.
2020-04-25 00:22:24 +01:00
Clownacy
22c9987191
Dear me: Test your fixes before committing them
...
you complete tit-head
2020-04-24 19:49:18 +01:00
Clownacy
cbeeb7a180
Fix WiiU-Software backend buffer being 5ms
...
5ms is too small: it cannot be updated fast enough, resulting in
crackling coming from the gamepad speakers. Now it's 10ms, as
intended.
2020-04-24 19:42:47 +01:00
Clownacy
20440ff5e0
Missing a line
2020-04-24 17:20:32 +01:00
Clownacy
8e2d8ab962
Add context initialisation to miniaudio backend
...
This is used for mutexes in the enhanced backend
2020-04-24 17:06:53 +01:00
Clownacy
bf8d824b70
Fix typo
2020-04-24 13:02:51 +01:00
Clownacy
8945ca8275
Remove old Wii U window backend
...
Made redundant by hardware-accelerated one.
2020-04-23 21:06:36 +01:00
Clownacy
fe69a5d76d
Fix typo
2020-04-23 21:05:25 +01:00
Clownacy
231d1b93a7
Add error-handling to Font.cpp
...
Prevents a crash on the Wii U port in 1280x720 when you try to open
the pause menu. There's a giant delay now instead, and I'm not sure
where it comes from. Still, it's an improvement.
2020-04-23 20:50:12 +01:00
Clownacy
a7f2ec6a5e
Safely-handle LockSurface failing
...
Fixes crash on Wii U at 1280x720 (LockSurface fails there because
CreateSurface fails - maybe it's running out of memory again)
2020-04-23 19:53:33 +01:00
Clownacy
a8d0595bcd
Update other backends to current API
...
The only other backend besides the Wii U one to use `render_target`
is the SDLTexture one.
2020-04-23 14:38:45 +01:00
Clownacy
b841f22c6d
Remember to free the glyph shader
2020-04-23 14:35:41 +01:00
Clownacy
b8dd512dc4
Free surface upon failure
2020-04-23 14:34:58 +01:00
Clownacy
d7c138f818
More error-handling
2020-04-23 14:33:59 +01:00
Clownacy
1f9247e587
Cleanup and extra error-handling
2020-04-23 14:31:19 +01:00
Clownacy
ee1d777ebb
...Actually do what the last commit said
2020-04-23 13:41:24 +01:00
Clownacy
a2cdd9ac18
Allow surfaces to be marked as not-render-targets
...
The Wii U has a very limited pool of memory for render targets
(32MB), so we should only use it if we have to.
This 'fixes' a bug in the enhanced branch, where if you use 2x
sprites at 854x480, the third line of the text box will be corrupted
(text will appear on the second line instead, and be black instead of
white).
The other renderers haven't been updated for the API change yet.
2020-04-23 13:23:10 +01:00
Clownacy
ebb96ad239
Cleanup
2020-04-22 01:50:31 +01:00
Clownacy
4752423ff3
Use pitch
2020-04-22 01:46:48 +01:00
Clownacy
0421a7ca54
Wii U: Glyphs don't use colour-buffers
2020-04-22 01:08:31 +01:00