..
Backends
Add Wii U platform backend
2020-04-14 00:31:13 +01:00
ArmsItem.cpp
Merge branch 'accurate' into portable
2020-01-08 13:16:21 +00:00
ArmsItem.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
Attributes.h
Backends: Started adding a bunch of error handling stuff (error checking only done in SDL2 for now)
2020-04-10 22:32:29 +02:00
Back.cpp
Merge branch 'accurate' into portable
2020-01-08 13:16:21 +00:00
Back.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
Bitmap.cpp
Don't do -Iexternal
2020-03-31 14:26:24 +01:00
Bitmap.h
Added DecodeBitmapFromFile
2020-01-27 00:30:54 +00:00
Boss.cpp
More-accurate Boss.cpp variable arrangement
2020-01-07 05:15:56 +00:00
Boss.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
BossAlmo1.cpp
Cleanup
2020-04-04 00:43:06 +01:00
BossAlmo1.h
Added Core and more NPCs
2019-02-07 14:08:53 +00:00
BossAlmo2.cpp
Cleanup
2020-04-04 00:43:06 +01:00
BossAlmo2.h
Added Undead Core and more NPCs
2019-02-09 14:47:20 +00:00
BossBallos.cpp
Cleanup
2020-04-04 00:43:06 +01:00
BossBallos.h
Added Ballos
2019-02-10 00:42:48 +00:00
BossFrog.cpp
More-accurate BossFrog.cpp variable arrangement
2020-01-07 05:25:24 +00:00
BossFrog.h
Added more NPCs and Balfrog
2019-02-04 18:58:30 +00:00
BossIronH.cpp
Apply some missing BOOL constants
2020-04-03 23:16:40 +01:00
BossIronH.h
Added IronHead and relevant NPCs
2019-02-07 15:10:46 +00:00
BossLife.cpp
Clean-up BossLife.cpp
2019-11-16 01:48:13 +00:00
BossLife.h
...Remove more C-compatibility stuff
2020-01-07 04:50:15 +00:00
BossOhm.cpp
Cleanup
2020-04-04 00:43:06 +01:00
BossOhm.h
Clean-up BossOhm.cpp
2019-11-16 01:37:05 +00:00
BossPress.cpp
Apply some missing BOOL constants
2020-04-03 23:16:40 +01:00
BossPress.h
Added Heavy Press
2019-02-09 23:21:27 +00:00
BossTwinD.cpp
Apply some missing BOOL constants
2020-04-03 23:16:40 +01:00
BossTwinD.h
More NPCs, and added the Sisters
2019-02-07 20:45:53 +00:00
BossX.cpp
Cleanup
2020-04-04 00:43:06 +01:00
BossX.h
Added Monster X
2019-02-06 12:07:54 +00:00
Bug Fixes.txt
Added a bugfix
2019-02-12 04:38:26 +00:00
BulHit.cpp
More-accurate BulHit.cpp variable arrangement
2020-01-07 05:37:40 +00:00
BulHit.h
Clean-up BulHit.cpp
2019-11-16 00:33:25 +00:00
Bullet.cpp
Remove invalid comments
2020-04-06 13:57:54 +01:00
Bullet.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
Caret.cpp
Remove invalid comments
2020-04-06 13:57:54 +01:00
Caret.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
CommonDefines.h
Move and rename attrHot
2020-01-29 22:14:35 +00:00
Config.cpp
Merge branch 'accurate' into portable
2020-01-07 04:55:16 +00:00
Config.h
Clean-up Config.cpp
2019-11-15 21:03:20 +00:00
Draw.cpp
Big disgusting backend rework
2020-04-13 18:19:39 +01:00
Draw.h
Add some missing function names
2020-03-22 15:31:28 +00:00
Ending.cpp
Merge branch 'accurate' into portable
2020-01-08 13:16:21 +00:00
Ending.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
Escape.cpp
Merge branch 'accurate' into portable
2020-01-06 19:39:36 +00:00
Escape.h
Merge branch 'accurate' into portable
2020-01-06 19:39:36 +00:00
Fade.cpp
More-accurate Fade.cpp variable arrangement
2020-01-07 06:06:54 +00:00
Fade.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
File.cpp
Change LoadFileToMemory's function signature
2020-01-26 20:06:31 +00:00
File.h
Change LoadFileToMemory's function signature
2020-01-26 20:06:31 +00:00
Flags.cpp
Clean-up Flags.cpp
2019-11-15 20:15:47 +00:00
Flags.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
Flash.cpp
More-accurate Flash.cpp variable arrangement
2020-01-07 06:08:23 +00:00
Flash.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
Font.cpp
Change render backend namespace to RenderBackend_
2020-04-04 20:24:34 +01:00
Font.h
Change render backend namespace to RenderBackend_
2020-04-04 20:24:34 +01:00
Frame.cpp
Similar fixes
2020-02-20 15:59:04 +00:00
Frame.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
Game.cpp
Change 'PlatformBackend' namespace to 'Backend'
2020-04-04 20:31:27 +01:00
Game.h
Merge branch 'accurate' into portable
2020-01-07 04:55:16 +00:00
Generic.cpp
Merge branch 'accurate' into portable
2020-03-31 14:07:21 +01:00
Generic.h
Merge branch 'accurate' into portable
2020-03-31 14:07:21 +01:00
GenericLoad.cpp
Merge branch 'accurate' into portable
2020-01-08 13:16:21 +00:00
GenericLoad.h
Clean-up GenericLoad.cpp
2019-11-15 18:50:45 +00:00
Input.cpp
Big disgusting backend rework
2020-04-13 18:19:39 +01:00
Input.h
SDL2 controller backend - support axes and hats
2020-04-04 22:54:58 +01:00
KeyControl.cpp
Clean-up KeyControl.cpp
2019-11-15 18:32:52 +00:00
KeyControl.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
Main.cpp
Big disgusting backend rework
2020-04-13 18:19:39 +01:00
Main.h
Split SDL2 code from Main.cpp
2020-03-31 16:07:34 +01:00
Map.cpp
Merge branch 'accurate' into portable
2020-01-08 13:16:21 +00:00
Map.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
MapName.cpp
Correct a misnamed variable
2020-01-07 06:43:04 +00:00
MapName.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
MiniMap.cpp
Merge branch 'accurate' into portable
2020-01-08 13:16:21 +00:00
MiniMap.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
MyChar.cpp
More-accurate MyChar.cpp variable arrangement
2020-01-07 06:52:36 +00:00
MyChar.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
MycHit.cpp
More-accurate MycHit.cpp variable arrangement
2020-01-07 06:57:03 +00:00
MycHit.h
Clean-up MycHit.cpp
2019-11-14 23:58:33 +00:00
MycParam.cpp
Note some out-of-bounds array accesses
2020-02-01 12:45:32 +00:00
MycParam.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
NpcAct.h
Rearranged #includes
2019-02-18 21:30:22 +00:00
NpcAct000.cpp
Apply some missing BOOL constants
2020-04-03 23:16:40 +01:00
NpcAct020.cpp
Sorted out the other NPCs' variables too
2020-01-07 20:35:15 +00:00
NpcAct040.cpp
Sorted out the other NPCs' variables too
2020-01-07 20:35:15 +00:00
NpcAct060.cpp
Document ActNpc061 (King)
2020-03-27 17:49:58 +00:00
NpcAct080.cpp
Sorted out the other NPCs' variables too
2020-01-07 20:35:15 +00:00
NpcAct100.cpp
Sorted out the other NPCs' variables too
2020-01-07 20:35:15 +00:00
NpcAct120.cpp
Remove invalid comments
2020-04-06 13:57:54 +01:00
NpcAct140.cpp
Remove invalid comments
2020-04-06 13:57:54 +01:00
NpcAct160.cpp
Apply some missing BOOL constants
2020-04-03 23:16:40 +01:00
NpcAct180.cpp
Remove invalid comments
2020-04-06 13:57:54 +01:00
NpcAct200.cpp
Sorted out the other NPCs' variables too
2020-01-07 20:35:15 +00:00
NpcAct220.cpp
Sorted out the other NPCs' variables too
2020-01-07 20:35:15 +00:00
NpcAct240.cpp
Apply some missing BOOL constants
2020-04-03 23:16:40 +01:00
NpcAct260.cpp
Apply some missing BOOL constants
2020-04-03 23:16:40 +01:00
NpcAct280.cpp
Apply some missing BOOL constants
2020-04-03 23:16:40 +01:00
NpcAct300.cpp
Apply some missing BOOL constants
2020-04-03 23:16:40 +01:00
NpcAct320.cpp
Sorted out the other NPCs' variables too
2020-01-07 20:35:15 +00:00
NpcAct340.cpp
Sorted out the other NPCs' variables too
2020-01-07 20:35:15 +00:00
NpChar.cpp
Merge branch 'accurate' into portable
2020-03-31 14:07:21 +01:00
NpChar.h
Document ActNpc061 (King)
2020-03-27 17:49:58 +00:00
NpcHit.cpp
More-accurate NpcHit.cpp variable arrangement
2020-01-07 20:52:58 +00:00
NpcHit.h
Clean-up NpcHit.cpp
2019-11-14 02:22:16 +00:00
NpcTbl.cpp
Merge branch 'accurate' into portable
2020-01-08 13:16:21 +00:00
NpcTbl.h
Clean-up NpcTbl.cpp
2019-11-14 02:04:03 +00:00
Organya.cpp
Big disgusting backend rework
2020-04-13 18:19:39 +01:00
Organya.h
Big disgusting backend rework
2020-04-13 18:19:39 +01:00
PixTone.cpp
Cleanup
2020-04-06 13:37:53 +01:00
PixTone.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
Profile.cpp
Change 'PlatformBackend' namespace to 'Backend'
2020-04-04 20:31:27 +01:00
Profile.h
Merge branch 'accurate' into portable
2020-01-07 04:55:16 +00:00
Random.cpp
Add a replication of MSVC2003's rand() algorithm
2019-09-04 19:23:35 +00:00
Random.h
Add a replication of MSVC2003's rand() algorithm
2019-09-04 19:23:35 +00:00
Resource.cpp
Prevent error if Resource table is empty
2020-03-31 20:25:31 +01:00
Resource.h
Restore the new resource file system
2019-09-02 23:32:19 +01:00
SelStage.cpp
Merge branch 'accurate' into portable
2020-01-08 13:16:21 +00:00
SelStage.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
Shoot.cpp
More-accurate Shoot.cpp variable arrangement
2020-01-07 21:58:35 +00:00
Shoot.h
Clean-up Shoot.cpp
2019-11-14 01:06:04 +00:00
Sound.cpp
Change the audio backend API
2020-04-06 19:44:45 +01:00
Sound.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
Stage.cpp
Merge branch 'accurate' into portable
2020-03-14 19:26:39 +00:00
Stage.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
Star.cpp
Made Star.cpp compile as C89 in VS2003
2020-01-06 18:39:23 +00:00
Star.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
Tags.h
Empty Tags.h
2020-01-06 21:20:17 +00:00
TextScr.cpp
Merge branch 'accurate' into portable
2020-04-07 14:03:54 +01:00
TextScr.h
Remove all the C-compatibility stuff
2020-01-07 04:46:58 +00:00
Triangle.cpp
More-accurate Triangle.cpp variable arrangement
2020-01-07 22:13:37 +00:00
Triangle.h
Triangle.cpp cleanup
2019-11-14 00:15:02 +00:00
ValueView.cpp
More-accurate ValueView.cpp variable arrangement
2020-01-07 22:20:22 +00:00
ValueView.h
...Remove more C-compatibility stuff
2020-01-07 04:50:15 +00:00
WindowsWrapper.h
Shut up errors on Windows
2020-03-31 20:22:54 +01:00