Clownacy
00792413f8
Cleanup
2020-04-21 03:34:59 +01:00
Clownacy
e687c502a9
Cleanup
2020-04-21 03:22:22 +01:00
Clownacy
4d2a227068
Add render-to-texture support to Wii U renderer
2020-04-21 03:16:37 +01:00
Clownacy
8377f011cf
Add in-progress hardware Wii U renderer
...
*Very* incomplete. Right now, it can render textures and perform
colour-fills to the screen.
2020-04-21 00:59:12 +01:00
Clownacy
e40de4992f
Wii U cleanup
2020-04-20 14:54:31 +01:00
Clownacy
24d8f318e5
Merge branch 'accurate' into portable
2020-04-20 13:08:51 +01:00
Clownacy
46ca9b4d4a
aesthetic
2020-04-20 13:08:12 +01:00
Clownacy
5d309db3ad
Ignore ConfigCSE2E.dat
2020-04-20 13:07:37 +01:00
Clownacy
dec481a8e0
And another
2020-04-20 13:05:21 +01:00
Clownacy
57c5879650
Add more files to .gitignore
2020-04-20 13:04:17 +01:00
Clownacy
7450952a24
Add a list of supported platforms
2020-04-20 12:58:05 +01:00
Clownacy
cb46112657
Note default options
2020-04-20 12:54:19 +01:00
Clownacy
e6f3a82634
Clean-up readme option descriptions
2020-04-20 12:53:30 +01:00
Clownacy
bcfcf2c017
Rename 'BUILD_DOCONFIG' to just 'DOCONFIG'
2020-04-20 12:50:53 +01:00
Clownacy
2978db4d30
More cleanup
2020-04-20 12:48:42 +01:00
Clownacy
2f7db28da8
Wii U backend cleanup
2020-04-20 12:46:36 +01:00
Clownacy
5ca12ae22a
Tweak Wii U coordinates
2020-04-20 12:42:50 +01:00
Clownacy
65b470ba20
It seems we don't need the colour-buffer (Wii U)
2020-04-20 12:39:55 +01:00
Clownacy
e470b91501
Cleanup and documentation
2020-04-20 02:46:46 +01:00
Clownacy
a112001886
Add complete shader sources
2020-04-20 02:15:55 +01:00
Clownacy
f2ffab48e1
Make Wii U controls more Nintendo-y
2020-04-20 01:35:08 +01:00
Clownacy
b89207b586
Merge branch 'accurate' into portable
2020-04-20 01:17:19 +01:00
Clownacy
c52812664e
Fix bosses flicking across the screen when hurt
...
The Wii U's wacky PowerPC architecture highlighted a cool
platform-dependency: the boss rendering code only properly works on
platforms where `char` is signed by default.
Granted, it's possible Pixel explicitly marked this variable as
signed. Who knows. Either way, CSE2 didn't, and now that's been
fixed.
2020-04-19 22:40:03 +01:00
Clownacy
76dc1f81ec
Fix Wii U Pro Controller input oddities
2020-04-19 21:27:32 +01:00
Clownacy
e667844801
Fix Pro Controller support
2020-04-19 21:19:02 +01:00
Clownacy
ba65ebf3fe
Add Wii U Pro Controller support
...
The controller doesn't seem to want to connect yet though.
2020-04-19 21:00:19 +01:00
Clownacy
91bda89661
Restore proper 4:3 aspect ratio
2020-04-19 20:48:48 +01:00
Clownacy
5c575a0be9
Fix crash
...
Dammit my build process wasn't actually updating the binary I was
testing.
2020-04-19 20:15:20 +01:00
Clownacy
cfe523589d
Add the blooming Wii U shader
...
Geez, this has been missing for ages.
2020-04-19 19:46:01 +01:00
Clownacy
93cf72e269
Add sanity checks to the Wii U hardware mixer
...
The other audio backends have these - probably for a good reason,
too.
2020-04-19 19:45:09 +01:00
Clownacy
4f80ff4139
Correct a typo
2020-04-19 19:44:06 +01:00
Clownacy
04faccb259
More cleanup
2020-04-19 19:43:57 +01:00
Clownacy
01a444ff8c
More cleanup
2020-04-19 19:37:16 +01:00
Clownacy
5704035b9b
Cleanup
2020-04-19 19:31:21 +01:00
Clownacy
9e3b158973
Add stereo support to Wii U software mixer
2020-04-19 19:27:02 +01:00
Clownacy
288c2dccee
Wii U - Use a frame callback instead of a thread
2020-04-19 19:05:25 +01:00
Clownacy
07ee648181
Add Wii U software audio mixer
...
The hardware-accelerated one is suffering from a bizarre-ass bug that
I can't fix for the life of me.
2020-04-19 19:03:00 +01:00
Clownacy
745783a025
Wii U samples are signed
2020-04-19 13:51:45 +01:00
Clownacy
7d95fb8ea3
Wii U audio backend cleanup
...
Still bugging-out though
2020-04-19 13:46:10 +01:00
Clownacy
9e9b86c6e9
Add new Wii U window backend
...
This uses basic hardware-acceleration to bounce the software-rendered
frame to both the gamepad *and* the TV!
The previous method only supported the gamepad, suffered from V-tear,
and used slightly more CPU (my test with the end of Egg Corridor ran
at 52FPS, while this new method runs at 55FPS).
2020-04-19 13:34:45 +01:00
Clownacy
0b6e90abd0
Work-around some global namespace polution
...
With GLFW, you're supposed to `#include` your extension loader before
it, but this header made that extremely awkward. The previous "fix"
would cause build errors on Windows when compiling the software
renderer.
2020-04-19 01:37:49 +01:00
Clownacy
320e891a70
Fix keyboard input on Windows
2020-04-19 01:33:52 +01:00
Clownacy
11b04fe93b
Update other audio backends
2020-04-18 01:38:25 +01:00
Clownacy
011cb94f73
More guards
2020-04-18 01:23:25 +01:00
Clownacy
873566a19e
Attempt 100 of trying to fix Wii U audio hangs
...
There's a new bug I've noticed: sometimes, an instrument will just
'disappear', and refuse to ever play again.
This stuff is practically impossible to debug, so I'm just throwing
things at the wall. This time, I'm going to make more use of the
`AXVoiceBegin` and `AXVoiceEnd` functions. I have no idea what
they're meant to do: code I found online uses it inconstently, and
Decaf doesn't have it implemented at all!
Hopefully, all of my problems have just been race conditions caused
by not using these guard functions (assuming that's what they are).
2020-04-18 01:16:36 +01:00
Clownacy
bbfcc48e2a
Update Wii U instructions
2020-04-18 01:01:53 +01:00
Clownacy
f78f6b7105
Split Organya callback data
...
The function pointer only ever needs to be set once, unlike the
timer. This should avoid any scary race-conditions.
2020-04-18 00:54:24 +01:00
Clownacy
1ad6fdf539
Rename mutex
2020-04-17 23:52:00 +01:00
Clownacy
b06e1e1312
Remove old junk
2020-04-17 23:48:40 +01:00
Clownacy
051d12f434
Stop shouldn't rewind the sound
...
According to the DirectSound docs, stop doesn't rewind.
https://docs.microsoft.com/en-us/previous-versions/ms817375%28v%3dmsdn.10%29
2020-04-17 23:47:45 +01:00